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Night elf wow

Night Elf Wow Die Geschichte der Nachtelfen

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Even during the time of the Highborne women ruled the Night Elf people. Recent Upheaval Within the last ten years the gender roles within Night Elf society has been blurred.

Women were allowed to become druids, men were allowed to be priests. However, it should be noted that even with these lines blurred one does not undo ten thousand years of tradition in just a decade.

Priestesses and Druids of their traditional gender likely have a huge social and practical advantage over newcomers, both because of social stigma and that the traditional genders have centuries of experience.

It would be almost impossible for a female to become an Archdruid and for a male to reach any rank of importance in the Temple. Elune Elune is the main deity of the Night Elf people.

Elune is the moon goddess and iconography of the moon shows up all over Night Elf jewellery, clothing and architecture. To view the importance of Elune to the people realize that her temple in Darnassus is the largest building present and that the temple gardens take up more than half the city.

Elune represents peace but does not necessarily represent pacifism, being represented as a great warrior. One would use her name while battling for a just cause or to defend something, it would be considered a great offense to ask for her strength in the name of slaughter and senseless violence.

Ancients The Ancients are not gods directly, more like Demi-Gods, exceptionally powerful beings on par with Legion lords like Mannoroth or Tichondrius.

While the Night Elves do not openly worship these beings many, mostly druids, venerate them and respect them greatly.

Many druids seek to be like these Ancients and, as such, we have the druidic forms of the bear, wolf and raven. It would not be uncommon for a druid or singular Kaldorei to choose one Ancient and to follow their path.

The Ancients we know of are: Tortolla, the turtle. Agamaggan, the boar, worshipped by the quillboar. Aessina, possibly a dryad, heard but not seen.

Goldrinn, the wolf and the inspiration of the Druid of the Pack. Ursoc and Ursol, the bear gods, revered by the furbolg.

Aviana, the queen of all birds, possible progenitor of the harpies. Cenarius, the lord of the forests and friend to the druids.

Overview Kaldorei, translated to Children of the Stars, are a proud, xenophobic race. They are fierce, highly traditional and have a wild, yet civilized, culture.

Much of their tradition spans over ten thousand years and due to immortality they it is likely that any living Night Elf has been steeped in this lifestyle for hundreds of years.

Food As with many races food tends to intermingle as beings share space, however every people have their own racial dishes. Night Elves seem have their diet modeled after oriental cuisine and some speculation can be drawn from this assumption.

Kaldorei seem to have a mostly vegetarian diet. Kimchi, a stewed and fermented vegetable dish, seems to be a staple, alongside dumplings and rice.

This does not mean that meat is excluded as Night Elves do have very skilled hunters. Beverages would likely be fruit based and there is at least one confirmed example that Night Elves do have their own wine, specifically ones created with ginger.

Moonberry wine is also created, an apparently potent spirit that is created from the berries that accumulate around Moonwells. Clothing In the past it was recorded that the Highborne had a huge interest in clothing, though to be more exact, terribly gaudy and brightly coloured clothing.

It seems now that the Kaldorei have abandoned such habits and have gone to a more relaxed and natural fashion. For casual wear many Night Elves seem to enjoy a simple shirt and pants.

Formal or semi-formal wear includes dresses, robes, hakama style robes and hanboks, again inspired by oriental culture.

It should be noted that many Kaldorei seem to prefer being barefoot or wear sandals compared to true shoes. Night elves are also unafraid to show skin, males are often seen without a shirt and females sometimes wear revealing armour or outfits.

None of this seems to be to titillate anyone and rather appears to be more of a personal choice. Children Kaldorei children grow at the same rate as human children do.

They grow up learning how to hunt, fight and play, often taking to the forests or woods. Male and female children intermingle without much of segregation.

Common toys are dolls and carved figurines. Women choose to receive tattoos after coming of age as a rite of passage. This is not required though.

Love Love in Night Elf culture seems to be a very private matter, with displays of affection rarely being seen in public.

Due to how strong females are in the culture it is likely that either gender can initiate a relationship.

Courting seems to include gift giving and private picnics and strolls in the moonlight, a more traditionally romantic concept to humans.

Jewellery is considered an appropriate gift in this case. As seen in the Archaeology finds, station comes into play between lovers, a lower class being an unacceptable mate for somebody of higher class.

Kaldorei normally do not marry. It is likely that Kaldorei simply come to an understanding between one another and become life mates without a ceremony.

Both parties retain their surnames and their children likely are given one surname agreed upon by the two parents. There is one implied, some say confirmed, case of homosexuality displayed by a Kaldorei.

Sentinels The Sentinels is the standing army of the Kaldorei, almost every one of them is female. These warriors are split into a handful of units, from outrunners to soldiers, to archers, to huntresses.

The Sentinels are considered one of the best fighting forces on Azeroth, being highly trained and highly disciplined.

Outrunners and soldiers act as front line units, with archers bringing up the rear and huntresses commanding, usually interspersed through the ranks.

Wardens Wardens are an elite group of Night Elf special ops. Wardens are tasked with destroying or capturing dangerous targets that are either too strong or too well hidden for normal Sentinels to apprehend.

A Warden would likely have a lengthy military background, even by Night Elves standards. Armor There is a stereotype that the Kaldorei military all dress in skimpy outfits.

This is only true for light combat units, such as the archer or outrunner. Logically this is because both these units rely on speed and stealth for combat.

The warden, huntress and normal foot soldiers of the military wear almost full body plate. Magic The Kaldorei only use two types of magic outside of the Highborne.

These are holy magic and nature magic. Druids, especially Druids of the Talon, call down the power of the moon and stars, which is classified as holy magic though Arcane in the game and use natural magic to make plants grow and to heal wounds.

Priestesses use holy magic that comes from their faith in Elune. Wardens have magic, specifically their Blink spell, which comes from their conviction and belief in Elune.

Priests Priests and Priestesses are always members of the Temple of Elune. As said above females likely have an advantage over male priests, the women having decades or centuries of practice.

Shadow Priests are not yet explained by Kaldorei lore, though one could argue that Shadow Priests do not necessarily use darkness and evil, but instead manipulate mental force to harm a foe.

Mages The Highborne are ancient Night Elves who were exiled from their home after refusing to stop practicing arcane magic. They have returned and it should be said that other races, specifically the Blood Elves, have them beat in magical progression.

The majority of Kaldorei society would still outright fear the Highborne and anyone who practices the arcane. Rogues Kaldorei assassins are rarely just that, a vast majority of rogues would be recruited into The Sentinels, where their skills would be put toward spying and reconnaissance.

Druids Druids are a large part of Kaldorei culture, the Cenarion Enclave having slightly less power than the Temple of the Moon. Female druids are normally lower on the chain than males due to a lack of time spent in the Emerald Dream.

There are two female Archdruids though both are doing ambassadorial duties. Take that as you will. Druids of the Claw draw strength from the bear twins and take on bear forms and often wear pelts of those animals to connect with their spirit.

Druids of the Talon revere Avianna have an affinity with birds of prey. Druids of the Pack attempted to imitate Goldrinn and became the first Worgen, their branch is discontinued.

Druids of the Fang took on snake forms, they were perverted by the power of the Wailing Caverns and had to be put down. Druids of the Wild take on aspects of other animals, such as Nightsabers and aquatic forms.

Kaldorei archers are said to be some of the most skilled in the world, only rivalled by Blood Elf rangers. Traditional animal companions of Night Elf hunters are sabers and owls.

Warriors Female warriors are likely a member of the Sentinels while males are either freelance or part of the Cenarion Circle.

Kaldorei warriors prefer to be quick on their feet instead of fighting through brute force, though they are certainly capable of it. The backbone of both the Cenarion and Darnassian armies are the warrior.

Death Knight Kaldorei Death Knights are pariahs, even more so than human death knights. Night Elves revere nature and undeath is at odds with nature.

The vast majority of Night Elves would likely shun or even act hostile toward a Night Elf who is undead. The death knight itself is likely even more bitter and self loathing than usual.

I would not count it out that there was a mass suicide of Night Elf death knights after their freedom, many not even wanting to continue on in such a state.

Humans Humans seem to be the closest ally to the Kaldorei in the Eastern Kingdoms. At the same time humans also seem to be the youngest race that ally with them, barely able to reach what a Night Elf would consider an adult age.

Stormwind would likely be an uncomfortable for a Kaldorei to be in, with cobblestones under their feet and walls on all sides. Dwarves Dwarves, while not as close an ally, do reach an age that would be considered mature to a Kaldorei.

As such, middle aged dwarves would likely be treated with a greater degree of respect than humans. Gnomes Gnomes are probably the furthest ally in terms of connection to the Kaldorei.

Night Elves would find their speaking and actions to be hasty and almost annoying. Their engineering machines and disrespect for nature in the name of progress also would be a bone of contention between the races.

Draenei Draenei appear to be one of the few races the Kaldorei actively share space with. There are many common interests and aspects between the two races, especially age.

Close alliances between Night Elves and Draenei exist. Worgen Worgen have a strange relationship with the Kaldorei. They share their city and are being taught druidism but share very few goals and beliefs that their hosts do.

Gilneans believe in the Holy Light and have more of a grudge against the Forsaken than the Orcs. While the Night Elves may desire to keep the Worgen close, it would be a challenge to relate to them.

Orcs Orcs are the chief enemy of the Kaldorei in the Horde. The Night Elves view everything north of the Barrens as their ancestral home and any who invade that territory their enemy.

Trolls Trolls are even worse than Orcs. As per Elegy , the Night Elves also appear to place down a Moonwell in Silithus to heal the lands in more peaceful ways.

The fleet, stated to be already halfway, would not make it back in time to defend Astranaar and Ashenvale. Through Elegy, we find out that Horde assassins rogues, Deathstalkers strike at several outposts at once to prevent any word from spreading [4].

Astranaar is attacked and many Night Elves seem to die [5]. The wisps of the fallen Night Elves are summoned to Darkshore; Malfurion, mid-fight with Sylvanas when the player character finds him, has beckoned them to help him [6].

He creates a wisp wall to stave off the Horde. It is during the same quest that Malfurion tells us that the Horde seeks to capture Darnassus.

Then, they are sent to Darnassus to gather the remaining forces of the kaldorei [7]. The Night Elves do their best to prevent the Horde from reaching Teldrassil, but it is to no avail — or so it seems.

It turns out that the kaldorei fleet has returned and the kaldorei manage to hold the Horde off for a while. It seems to go well until the Horde launch a surprise attack.

The wisp wall also begins to fall , so the Night Elves will have to deal with attacks from two sides[8]. Sylvanas engages Malfurion while the Horde tries to take control of the night elven fleet to sail to Darnassus[9].

Malfurion battles and almost kills Sylvanas, but Saurfang intervenes. He throws his battle axe at Malfurion from behind and Malfurion is close to death.

But Saurfang does not end him. Tyrande appears; she spares Saurfang and saves Malfurion. Then, instead of conquering Teldrassil, Sylvanas burns it.

This is a major happening for the Night Elves. Their people are genocided and most of the Night Elf population dies in this event.

I will cover the Burning in greater detail later. Maiev and Shandris are moving to Stormwind to petition Anduin Wrynn for aid in taking back Darkshore [11].

Anduin denies the Night Elves aid; Darkshore would stretch the Alliance too thin, he states. Tyrande does not agree and states the Night Elves will then reclaim Darkshore alone.

She travels with a small force to Darkshore [12]. Tyrande is performing the Ritual of the Night Warrior [13]. The High Priestess completes her ritual and begins to ravage the Forsaken in Darkshore.

Delaryn Summermoon, a Sentinel commander, is risen mid-fight. She becomes a Dark Ranger [13]. After this point, it can be safely assumed that the two factions have a back-and-forth war.

In order to get this immortality, he needed the blessing of Nozdormu. Due to this, some Night Elves may see Teldrassil itself as a failure.

When Malfurion eventually cleanses Teldrassil of this corruption, Alexstrasza and sequentially Ysera blessed Teldrassil. In the Cataclysm, Nightmare corruption resurfaces.

These events may have caused your Night Elf to possibly view the creation of Teldrassil as a failure.

Teldrassil had its own ecosystems and housed many of the kaldorei population as per the Burning of Teldrassil. Your Night Elf may not have cared much about the fact that the World Tree itself burned down, but the Burning of Teldrassil was a genocide.

Arguably, the Burning of Teldrassil also heralds the coming of a new era for the Night Elves. I believe this can all be attributed to the fact that the Night Elves cling to their unwillingness to adapt; to remain as they once were.

The Night Elves get the brunt of their new lore in Darkshore. Maiev Shadowsong explains that, according to old legends, Elune bestowed her fury upon the greatest warriors of the kaldorei.

She also makes a point in stating that the ritual is dangerous. This ritual gives Tyrande great powers. She wreaks havoc in Darkshore.

This, in turn, also opens up the option for player character Night Elves and thus roleplayers!

To find out what the black eyes mean and what they do, I have two handy quotes from the Story and Lore Developer Live Stream and an interview with Terran Gregory, respectively.

And Wardens are, as we know, the keepers of vengeance. The concept of wielding vengeance as a weapon.

And I felt that actually factored into this. This was just my feeling in putting this story together. And here it is again.

She calls upon it. The unnatural dark falls upon Darkshore. And it gives the Night Elves a battle, you know, enhancement. These two quotes give us some insight on what black eyes are, what they do and what they embody.

They embody the Night Elves wielding their vengeance as a weapon and give the Night Elves a battle enhancement. I have my own take on what the battle enhancement may include, but keep in mind that this is not confirmed.

The following paragraph is thus headcanon. I like to believe, personally, that the black eyes are a more permanent possibly lighter?

We know now where the black eyes came from, what they are and what they do. So theres definitely a sense that in proximity, fighting on behalf of the dark element of Elune, under the darkened moon, thats what happens.

They are likely very common to any elf that partakes in the faction war, considering that Darkshore is the Warfront. Seemingly, the eyes are not bound to Darkshore.

They are obtained there, but we see sentinels in Boralus with black eyes, suggesting that the black eyes do not immediately fade upon leaving Darkshore.

How could Sira Moowarden possibly side with her enemies? To understand why it makes sense for these characters to so loyally serve Sylvanas and her Horde, we need to go a little bit back, back to the Burning of Teldrassil.

During the Burning of Teldrassil, as explained before, the Night Elves were genocided. The Night Elves have revered Elune for millenia.

But when these loyal worshipers needed her aid, her protection, Elune left the kaldorei on their own. Teldrassil burned, and many kaldorei died.

It is also stated in the Horde introduction that both Sira Moonwarden and Delaryn Summermoon believe that Tyrande and Elune left the kaldorei to die.

They abandoned their people and left them to die. Delaryn Summermoon states that she is forsaken. Add to that that the curse of Undeath brings with it its own mental side-effects, and you can very easily imagine that Sira and Delaryn would willingly fight against those that they believe abandoned their people, Tyrande and Elune.

Overall, Shandris plays a relatively big role in the War Campaign. They have a lot to say about Night Elf involvement in Kalimdor.

For example, the Night Elves assault the Crossroads in the Barrens, and places like Ashenvale are under attack by the Horde. In one of the mission table missions, the Alliance goes to place depth charges near it to prevent a naval assault on Azuremyst Isle, while the Horde goes to place depth charges to prevent a naval assault on the port.

In this mission, sentinels from the Stardust Spire launch attacks on the Silverwind Refuge, which is held by the Horde.

This mission tells us that Splintertree Post is held by the Horde. Siege of Astranaar is the mission that gives clarity on the status of Astranaar.

We are told here that a certain Horde commander marches against Astranaar. This indicates that Astranaar is held by the Alliance, and thus allows for RP there.

Here, it is confirmed that the Alliance controls Stardust Spire; the Horde lead an assault there. They go there to investigate and claim whatever they find for their respective faction.

They stop them and secure the Azerite for themselves, implying that they may hold the location. The Alliance attempts to stop this army. The Alliance attempts to eliminate their chief engineer to stop them.

They send in a strike force to try and destroy the roost. Apparently, the Horde have bestiaries near the Grove of the Ancients. In this mission, the Alliance tries to to set fire to these bestiaries to hinder the coming of wolf raiders.

The Goblins of the Horde have a new Azerite-infused shredder that dismantles the ruins of Auberdine. The Alliance tries to stop them by either stealing or sabotaging these shredders.

The Alliance attempts to capture the Crossroads in order to disrupt Horde troop movement in Kalimdor. The Great Gates of Mulgore are being sieged, and Taurajo is being looted.

The Alliance attempts to re-establish Fort Triump and use its location to march soldiers against Desolation Hold.

The Alliance uses Bael Modan as a staging point to launch attacks on Mulgore. The Horde attempts to take care of this. The ruins of Theramore are scouted by the Horde to see whether it is suitable for a base.

The Alliance do the same. Animals from the Overgrowth seem to react to the Azerite in the Wailing Caverns. Both factions seem to want to capture and research them.

The Steamwheedle Cartel attempts to prevent the Alliance from discovering about their smuggling operations to the Horde.

The Alliance attempts to discover what doomsday weapons the Horde makes with Azerite. They send in scouts, before it is too late. The Night Elves have apparently begun a campaign against Orgrimmar.

The Horde attempts to track their movements across the continent. The Alliance tries to set fire to the storehouses in Razor Hill to prevent supplies from passing through as easily.

The Horde tries to construct greater defenses around their port against Alliance raids on Echo Isles. The Alliance attempts to recover salvage of Tiragarde Keep.

The Horde tries to forcefully beat them out of Tiragarde Keep. The Horde Uprising - Quest. A Disturbance in Ashenvale Quest.

The Light of Elune - Quest.

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